
How it plays
You plan the runs. Your ship flies them. It's a browser game, not a flight sim: what we're selling is the feeling of the cab, the clock and the long hop.
You're the logistics network
There are no background supply chains. Every cargo in charted space moves in a pilot's hold. If pilots don't haul it, the systems go without.
You start as an independent hauler in a Rust Runner, owing nobody. Buy cheap at one port and sell where it's needed. Prices move as you trade, and they move because other people haul too.
The short version
Free to play, in your browser. One shared world, Sirius, which is permanent and never resets. Start as a Drifter. The ones who get rich on the lanes are called Rift Barons.
Trade
Every dock buys and sells what its kind of station needs: refineries eat ore and make metal, orbitals feed a crowd, freeports pay for comfort. And a dock only takes what it wants.
Contracts
The board is full of work from 15 companies and four factions: deliveries, procurement, surveys, escorts and bounties. Each company has its own voice, and its own grudges.
Dispatch
Every hauler has a dispatcher: the voice on your comms from a freight office. You name them and pick their face. They know the boards, the prices and your record.
Factions
Earn a faction's reputation to open its docks and markets. The Syndicate deals in what polite markets won't list, and customs is waiting at the lawful berths.
Combat
When it does come to a fight, it's stylised and turn-based: read your enemy, then counter. Pirates hide in the Rift's glare. The Reavers fight as if they've watched you before.
Ships and rank
The shipyard has bigger hulls and upgrades to fit, and crew to pay. Your rank climbs as you earn it, through trading, contracts, surveys and bounties.

Be a Founder
Play Sirius in its first month after launch and you're a Founder: a numbered badge and a patch on your pilot, forever.
It's cosmetic only: it won't buy you anything but bragging rights.
The wire
The news ticker every pilot reads. Place first, fact second, no adjective it doesn't need. Shortages, booms and glare-storms all reach the wire, and the market moves with them.
The wire is the same for everyone. Dispatch is personal: it tells you what the news means for your run.
- VEGA: the Kettle's low. Water wanted at any price.
- SAIPH: rich seam struck. Every hull wanted, ore paying double.
- CAPELLA: luxury market falls through the floor. Don't bring wine.
- SPICA: blight in the ash fields. Feed wanted; Fallow Ring asking.
- SLACK, near MIRACH: snowball sighted. Big. Coldwater on the board.
The stars are a day apart.
Somebody still has to drive.