The world
Hauler's talk
Learn these and you'll sound like you've done the Deneb run.
- Bar talk
- What a pilot lets slip at a dock bar. Enough bar talk reaches the wire as a rumour, and then somebody with money posts a contract to go and look.
- Belter
- One of the settled belt crews: families, not prospectors, who live in the slack. Proud, close, slow to trust, generous once they do.
- The board
- Where the contracts are posted. Companies and factions both put work up; a company leans toward a faction but works for whoever pays.
- Cold beacon
- A dead transponder still pinging an old code out in the slack.
- Coreward
- In, toward the registry worlds. The opposite of rimward.
- Cutter
- Ice crews who work comets and ice worlds in small crews and heavy, slow ships. Quiet, superstitious and kind. They name their ships after weather.
- The Desk
- What pilots call the freight office their dispatcher works from. "The Desk says Rigel's paying."
- Dipper
- Pilots who skim gas giants for fuel. Riskier than cutting, better paid, and they drink more.
- Dispatch
- The voice on your comms from a freight office. You name them and choose their face, and nobody else hears them.
- The drop
- The moment a ship goes into the fold. Instruments say it takes no time at all.
- Dropping short
- Dropping out of a fold partway, into the slack, when you know where you are going.
- Ghost
- Pilots' word for an anomaly: an instrument return that should not be there. Lane-time running wrong, a light with no source, a signal on a dead code.
- Glare-storm
- A storm off the Rift that rolls inward along the lanes. Lanes close while it passes, and ships sit at the mouths and wait.
- Glitter
- A drift of Rift Glass in the slack.
- The hang
- The moment inside a fold. Total silence, which some swear is longer every time.
- Her
- The Rift, on a bad night. Nobody agrees who started calling it Her.
- Hulk
- An old wreck, long dead, sometimes from before anyone's records.
- Ice is ice
- Cutters' saying for anything that can't be helped.
- The Kettle
- A station's water plant. "The Kettle's low" is the most frightening thing a dockmaster can say, and the first line of a shortage.
- Leave the snowball where you found it
- Cutters' way of saying mind your own business.
- The map's a timetable
- The chart is drawn in hours, not light-years. Two stars side by side on it are close in lane-time, whatever the real sky says.
- Mark
- A point in open space worth flying to: a comet, a wreck, a hulk, a ghost, a cold beacon or a glitter. Also called a pin. Marks come and go.
- Mouth
- Where a lane begins, out past a star's planets. The further a lane reaches, the further out its mouth lies.
- On the delay
- Dispatch's voice out in the slack, arriving a few seconds late, then more.
- The one cargo
- Water. People drink it, air and fuel come out of it, and a tank of it round a hab is the best radiation shield there is. Every dock buys it, and nobody ever dumps it.
- The Raft
- The dippers' town at Mirach: a hundred ships lashed hull to hull in holding orbit round a gas giant with no dock. Nothing is for sale there.
- Rift Glass
- Faintly luminous shards that drift out of the Rift's edge. Nobody can say whether it's safe. The Authority bans it; the Frontier wears it.
- Rift-sick
- Can't take the drop: nausea, the shakes, a dread that lasts a day. Most pilots get over it in their first year.
- The Rim
- The edge of charted space. Fewer lights, longer waits, and everyone a bit too pleased to see you.
- Rimward
- Out toward the Rift, from any edge of the chart.
- Rock hopper
- An independent prospector hopping from rock to rock in a tiny, tired ship, chasing a strike. Sociable, broke and full of rumours.
- The run in
- Out of the far mouth and sublight again, until the lights of the port come up.
- The run out
- Sublight, from the dock to the lane's mouth. Long and dull: the radio and the clock.
- Running dry
- Running out of fuel in the dark, where there's no dock to refuel at. The one thing slack pilots never joke about.
- Running the dark
- A long sublight run with no lane under you, out toward the Rift: slow, hungry on fuel, with Dispatch on a longer and longer delay.
- The Seam
- What pilots call the Rift among themselves. Also the Glare.
- The slack
- The folded space between a lane's mouths, where comets drift, wrecks end up and Rift Glass collects. Open space on the chart is the slack.
- Snowball
- A comet, in cutters' talk. An ice body drifting in the slack.
- The tab
- Dispatch's emergency line home, for a pilot who's run dry. A pilot who needed it is talked about for years.
- The wire
- The news ticker. Place first, fact second, no adjective it doesn't need. "It's on the wire."
- Without haulers, the systems starve
- The sentence every pilot learns, from the Long Stop: forty days when the haulers stopped flying and three systems nearly starved.
- Wreck
- A recent loss: somebody's ship, maybe somebody's pilot. Claims, insurance, grief.